(bind-func global_transform2d
(lambda (instance:godot_object* x y)
(let ((method:godot_method_bind* (godot_method_bind_get_method "Node2D" "global_transform"))
(arg1 (godot_vector2_var x y))
(args:godot_variant** (salloc 1))
(error:godot_variant_call_error* (salloc)))
(pset! args 0 (ref arg1))
(godot_method_bind_call method instance args 1 error))))