;; for models
(bind-func render:XTMRENDERCB
(lambda (frame shader m v p data)
(let ((nodes:XTMModel** (cast data XTMModel**)))
(rotate_matrix m (* .00005 (i64tof (now))) 0.0 1.0 0.0)
(translate_matrix m 2.0 -1.9 0.0)
(scale_matrix m 1.5 1.5 1.5)
(xtm_draw_model (pref nodes 0) shader m v p)
(fill_identity_matrix m)
(translate_matrix m -1.0 -1.9 3.0)
(scale_matrix m 1.5 1.5 1.5)
(xtm_draw_model (pref nodes 0) shader m v p)
(fill_identity_matrix m)
(translate_matrix m 0.0 -1.9 2.0)
(scale_matrix m 1.5 1.5 1.5)
(xtm_draw_model (pref nodes 0) shader m v p)
(fill_identity_matrix m)
(translate_matrix m 1.0 -1.9 1.0)
(scale_matrix m 1.5 1.5 1.5)
(xtm_draw_model (pref nodes 0) shader m v p)
(fill_identity_matrix m)
;; (xtm_update_matrices shader m v p)
(xtm_draw_model (pref nodes 1) shader m v p)
(xtm_draw_model (pref nodes 2) shader m v p)
void)))