(bind-func godot_vector3_var
(lambda (x:godot_real y:godot_real z:godot_real)
(let ((vec:godot_vector3* (salloc))
(var:godot_variant* (salloc)))
(godot_vector3_new vec x y z)
(godot_variant_new_vector3 var vec)
(pref var 0))))