shader_update_camera   xtlang


Defined in:  https://github.com/digego/extempore/tree/v0.8.9/libs/external/graphics-pipeline.xtm

Implementation

(bind-func shader_update_camera
  (lambda (shader:ShaderProgram* position target)
    (let ((direction:float* (salloc 8))
          (tmp:float* (pref-ptr direction 4)))
      (vvsub position target 3 tmp)
      (vnormalise tmp 3 direction)
      (pset! direction 3 0.0)
      (glUniform4fv (glGetUniformLocation (id shader) "CameraPos") 1 position)
      (glUniform4fv (glGetUniformLocation (id shader) "CameraDir") 1 direction)
      void)))


Back to Index

Similar Entries

  • Shader    xtlang
  • ShaderProgram    xtlang
  • ShaderProgram    xtlang
  • ShaderProgram    xtlang
  • ShaderProgram    xtlang
  • ShaderProgram_create    xtlang
  • ShaderProgram_create    xtlang
  • ShaderProgram_create    xtlang
  • ShaderProgram_create    xtlang
  • ShaderProgram_print_info_log    xtlang
  • Shader_create    xtlang
  • Shader_id    xtlang
  • Shader_print_info_log    xtlang
  • Shader_type    xtlang
  • VBO_update_data    xtlang
  • clock:update-metro    scheme
  • clock:update-metro    scheme
  • create_arrows_shader    xtlang
  • create_heatmap_shader    xtlang
  • create_particles_shader    xtlang
  • create_points_shader    xtlang
  • create_post_process_shader    xtlang
  • create_raymarcher_shader    xtlang
  • create_shader    xtlang
  • create_shader_xtm    xtlang
  • create_shadertoy_shader    xtlang
  • create_texture_shader    xtlang
  • create_triangle_shader    xtlang
  • create_triangle_shader    xtlang
  • dict_update    xtlang
  • fragshader    scheme
  • impc:ti:check-to-update-generic-vars    scheme
  • impc:ti:update-closure-name    scheme
  • impc:ti:update-var    scheme
  • kinect_update_body    xtlang
  • model_update    xtlang
  • position_update    xtlang
  • print_shader_info_log    xtlang
  • shader_prepare_draw    xtlang
  • shader_prepare_draw    xtlang
  • shader_prepare_draw    xtlang
  • shader_prepare_draw    xtlang
  • shader_prepare_draw    xtlang
  • shader_set_grid_offsets    xtlang
  • shader_setup_convolution_filter    xtlang
  • shader_update_bones    xtlang
  • shader_update_envmap    xtlang
  • shader_update_light    xtlang
  • shader_update_lights    xtlang
  • shader_update_material    xtlang
  • shader_update_material    xtlang
  • shader_update_material    xtlang
  • shader_update_matrices    xtlang
  • shader_update_matrices_lv    xtlang
  • shader_update_matrices_lvs    xtlang
  • shader_update_projection_texture    xtlang
  • shader_update_uvwmatrix    xtlang
  • shadertoy-loop    scheme
  • update    xtlang
  • update    xtlang
  • update-borders    xtlang
  • update-fluid-sym-state    xtlang
  • update_cube    xtlang
  • update_data_points    xtlang
  • vertshader    scheme
  • xtm_camera_pos    xtlang
  • xtm_camera_tgt    xtlang
  • xtm_camera_up    xtlang
  • xtm_camera_view    xtlang
  • xtm_camera_view_centred    xtlang
  • xtm_get_camera    xtlang
  • xtm_render_init_dof_shader    xtlang
  • xtm_render_init_light_shader    xtlang
  • xtm_render_init_quad_shader    xtlang
  • xtm_render_init_simple_bone_shader    xtlang
  • xtm_render_init_simple_shader    xtlang
  • xtm_render_init_skybox_shader    xtlang
  • xtm_update_camera    xtlang
  • xtm_update_lights    xtlang
  • xtm_update_matrices    xtlang
  • xtmtest-update-test-result    scheme
  • xtmtest-update-test-result    scheme