(bind-func shader_update_material
(lambda (shader:ShaderProgram* diffuse:|4,float| shininess)
(shader_update_material:[void,ShaderProgram*,|4,float|,|4,float|,|4,float|,|4,float|,float]*
shader
(array 0.0 0.0 0.0 1.0)
diffuse
(array 0.0 0.0 0.0 1.0)
(array 0.0 0.0 0.0 1.0)
shininess)))