shader_update_projection_texture   xtlang


Defined in:  https://github.com/digego/extempore/tree/v0.8.9/libs/external/graphics-pipeline.xtm

Implementation

(bind-func shader_update_projection_texture
  (lambda (shader:ShaderProgram* textureUnit texture:Texture*)
    (if (or (null? texture)
            (< (id texture) 1))
        (begin
          (glUniform1i (glGetUniformLocation (id shader) "isProjectionTextured") 0)
          (glUniform1i (glGetUniformLocation (id shader) "projectionTexture") textureUnit)
          (glUniform1f (glGetUniformLocation (id shader) "projectionTextureWeight") PROJECTION_TEXTURE_WEIGHT))
        (begin
          (bind texture textureUnit)
          (glUniform1f (glGetUniformLocation (id shader) "projectionTextureWeight") PROJECTION_TEXTURE_WEIGHT)
          (glUniform1i (glGetUniformLocation (id shader) "isProjectionTextured") 1)
          (glUniform1i (glGetUniformLocation (id shader) "projectionTexture") textureUnit)))
    (gl_print_error "Error setting up projection texture")
    void))


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